// A flying seaplane. It is not a real scale model, I // shaped it from pictures of a Boeing B317 seaplane. // Kurt Bangert hhtp://www.travelnotes.de #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "finish.inc" #include "b317.inc" global_settings { max_trace_level 100 } camera { location <0, -10, -25> look_at <0, 0, 0> angle 50 } background {SkyBlue} light_source { <-100, 100, -200> color rgb <.8,.8,.8> } light_source { <100, 20, -200> color rgb <.8,.8,.8> } light_source { <100, 20, 100> color rgb <1.8,1.8,1.8> } #declare mountain = object {height_field { tga "mountain.tga" }} object {mountain texture {pigment{ gradient y color_map { [0.0 color rgbt <1, 1, 1, 1>] [0.5 color rgbt <1, 1, 1,0.5>] [1.0 color rgbt <1, 1, 1, 0>] }} finish {Luminous}scale 0.3} rotate -x*90 scale <800,450,10> translate<-400,-50,400> } object{seaplane rotate -z*10 rotate -y*120 translate <0,1.5,0> }