//a texture for the bush #declare frac = 0.07 #declare frac1= frac+0.001 #declare fall1 = texture { pigment { radial color_map { [ 0.00 color Clear ] [ 0.4 color Clear ] [ 0.5 color YGreen] [ 0.55 color Green ] [ 0.6 color Yellow] [ 0.65 color Clear ] [ 1.00 color Clear ]} turbulence 1 octaves 6 omega 8 } } #declare fall2 = texture { pigment { radial color_map { [ 0.00 color Clear ] [ 0.45 color Green ] [ 0.5 color DarkGreen] [ 0.55 color LGreen ] [ 0.6 color Green ] [ 0.6 color Clear ] [ 1.00 color Clear ]} turbulence 1 octaves 6 omega 8 } } #declare bush1 = union{ object{sphere { <0,0,0> 1 } texture {fall1 }} object{sphere { <0,0,0> .7 }texture {fall2 }} } #declare bush2 = union{ object{sphere { <0,0,0> 1 } texture {fall2 }} object{sphere { <0,0,0> .7 }texture {fall1 }} }