//light emitting media #include "colors.inc" #include "textures.inc" camera { location < 0,30,-30> look_at < 0,30, 0>} light_source { < 50,50,30> color rgb <2,2,2> fade_distance 100 fade_power 1.5 } box {<-100,0,-100><100,200,2000> hollow pigment {Brown} interior{ media {emission .001 // absorption 0.002 }}}