//Scene with valley and helicopter //by Kurt Bangert //http://www.travelnotes.de/ global_settings { max_trace_level 100 } #include "colors.inc" #include "textures.inc" #include "media2.inc" #include "heli.inc" #declare xscale=100 #declare yscale=100 #declare zscale=200 #declare r1 = seed(5); //light_source { <20, 199, 58.6> color rgb<1.5,1.5,1.5> } light_source { <0, 199, 20> color rgb<1.5,1.5,1.5> } camera {location <30,48,-10> angle 40 //camera {location <35,300,0> look_at <30,44,50>} //skysphere sphere {<0,0,0>1000 hollow pigment {Gray50} interior{media{fog1 scale <10,120,10> translate -y*5}} } object{sphere {<0,0,0> 1 scale <25,25,15> hollow pigment {Clear} interior{media{fog2 scale <15,10,10>} }} translate <50,45,200>} object{sphere {<0,0,0> 1 scale <100,70,100> hollow pigment {Clear} interior{media{fog3 scale <100,30,80>} }} translate <20,25,300>} #declare delta1=0.5 //#include "bush1.inc" //#include "bush2.inc" //mountains #declare valley= height_field { tga "valley.tga" scale } object{valley texture {fall6 scale 5}} object{valley rotate -y*12 translate <1.5,0,190> texture {fall6 scale 5}} //helicopter object{heli scale 0.2 rotate x*0 rotate z*10 rotate -y*200 translate <32.7,43.6,9>}